Hey there, everyone. This article just went up today over at Gamasutra—an interview with some of the high-rollers at Arc, including Toshimichi Mori, the director of everyone’s favorite new fighter, BlazBlue.
Toshimichi Mori: We want our arcade games to provide quick bursts of enjoyment, and then when the same game goes to a console, the goal becomes creating a play experience the user can really sink their teeth into. People don’t just beat a fighting game once at home, they play through it numerous times, so we add things like a story mode to flesh out back story for each of the characters, things that will expand the game world.
So head over to Gamasutra and check it out.