Aksys Nation
posted by hellorobot @ 9:57 am on February 15, 2011

There’s a patch out for Deathsmiles! It releases today, and allows Deathsmiles to run at optimal capacity. It fixes several key issues, including a de-sync problem that prevented players from viewing their level replays properly. It also adjusts the slowdown on several levels. Game on!

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  1.  SolidusSnake
    2.15.11 at 5:51 pm

    Gentlemen, does this slowdown adjustment increase or decrease the slowdown? I’m no expert on this genre, but I’ve heard a few fans of the Japanese version complain that there was not enough slowdown compared to the Japanese release, thus making the intricate patterns of bullets harder to dodge.

  2.  kona
    2.15.11 at 8:18 pm

    Does it fix the glitch where only the host of an online co-op room gets the achievements as well? Just curious.

  3.  Daverost
    2.15.11 at 9:18 pm

    I love you, Aksys <3 This is fantastic news.

  4.  Eelcire
    2.16.11 at 8:58 am

    @SolidusSnake: The patch increases slowdown as it was originally in the Japanese version. All three versions (Japanese, American, European) should now be the same as far as play mechanics go.

  5.  SolidusSnake
    2.16.11 at 12:08 pm

    Thank you very much, Eelcire (and Aksys!). *goes to download patch*

  6.  Ujn Hunter
    2.16.11 at 1:39 pm

    Many thanks Aksys! Deathsmiles was one of my (if not my #1) favorite games released in 2010! Here’s hoping you release Arcana Heart 3 on disc for Xbox 360! Thanks!

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