Explanation of Zero Time Dilemma cinema sections

Hey Escapers! I thought I’d take a moment to explain a function that will be in Zero Time Dilemma that I know some of you are wondering about. I’m sure you’ve noticed that text boxes are gone from the story – or cinema in this game – sections. Instead, they are...

Five years ago today, 999 came to the US!

On November 16, 2010 a little game called Nine Hours, Nine Persons, Nine Doors was shipped out from our warehouse. How five years has flown! I remember when we evaluated the browser demo for the game, and the first room’s puzzles were difficult to complete for...

So long and thanks for all the fish

We’re saying good-bye to a long-time employee today, as he moves on to other things. The whole office figured we’d do our best to put him at ease on his last day. Seems like it worked. We wish you all the luck, Yoshi! We’ll miss...