BlazBlue
Mechanics
These commands assume the character is facing right.
For
*
*
*
you must press two directions simultaneously.
Pressing
+
at the same time will execute a Throw on your opponent. Throws cannot be blocked, but you must be close to your opponent to successfully perform one.
If your opponent attempts to perform a throw on you, pressing
+
the moment you are thrown will allow you to perform a Throw Escape, releasing you from their grasp.
However, a Throw Escape cannot be performed on throws used as counters or throws that are also specials (when performed correctly).
You must press
+
at exactly the right time--too soon, and you will be unable to avoid your opponent's throw.

Inputting certain commands will cause your character to perform a special attack. See the character pages for information about specific characters' special attacks.

A Distortion Drive is a powerful attack, unique to each character. Each character's Distortion Drive requires a different set of commands. Using a Distortion Drive consumes 50% of your Heat gauge.

The moment your attack lands or is blocked, press
+
+
simultaneously to activate a Rapid Cancel.
A Rapid Cancel will forcibly interrupt the animation of your current action and return the character to their default standing position, from which they can perform another action. This will consume 50% of your Heat gauge.
Astral Heats are ultimate attacks that tap into a hidden power of your character. If your Astral Heat hits its target, your victory is assured.
You must meet the following conditions to use an Astral Heat:
When your attack intersects at just the right moment with that of your opponent, they will cancel one another out, and no damage will be received by either party--this is known as a "Clash". After a Clash, there are several ways to cancel out of the recovery animation.
Successfully landing an attack on your opponent while they are in the middle of their own attack will cause a "Counter Hit". A successful Counter Hit forces its victim into a longer recovery, giving the attacker the opportunity for combos that wouldn't normally be possible.
Press
,
, or
while you are down, and your character will perform a roll. You can use directional buttons to change the direction of the roll. You are still vulnerable to enemy attacks while you are down, so make sure to roll at the right time to avoid getting hit!

After being hit with certain attacks, your character may begin to stagger. By pressing
,
, or
at the right time, you can recover from this state sooner.
However, a Throw Escape cannot be performed on throws used as counters or throws that are also specials (when performed correctly).
You can also shorten the duration of Jin's freezing attacks by moving the stick back and forth.
You can block attacks by holding
(for a standing guard) or
(for a crouching, or low, guard). If you are blocking a special attack, each blow will still lower your HP by a small amount, which is also known as "chip" damage.




Not all attacks can be blocked while standing--some attacks must be blocked with a low, crouching block, and vice-versa. Keep a sharp eye on your opponent's moves and react with the appropriate block.
This move depletes your Barrier gauge in exchange for a slightly stronger guard. Using the Barrier Block has certain advantages, such as not moving the Guard Libra and pushing your opponent back farther than a normal guard.
As long as you maintain your Barrier Block, your Barrier gauge will deplete. When the Barrier gauge reaches 0, your character will be in the "Danger" state, and their defenses will be drastically lowered. The Barrier gauge regenerates automatically over time.
Block right before your opponent's attack hits. When an Instant Block is performed correctly, your character will glow white. When you use an Instant Block, your character will take less time to recover from the block, and your Heat gauge will fill a little. Instant Blocks will also allow you to interrupt some combo strings that couldn't be broken otherwise, but very exact timing is required to do so.
While blocking, press
+
+
.
This move consumes 50% of your Heat gauge, but initiates a counterattack from a blocking stance.
The last line of defense. Activating the Barrier Burst will cause you character to emit a shockwave that throws their opponent away from them. This move can be performed while blocking or while taking damage. However, once it has been activated, your Barrier gauge will disappear and your character will enter the "Danger" state for the rest of the round, so use it with the utmost care. How much of your Barrier gauge is remaining when you activate the Barrier Burst will affect the power of the shockwave.

When you block attacks, the Guard Libra gauge will begin to move in your direction.

If it fills, a "Barrier Crush" will occur, causing the character who was guarding to be momentarily stunned. If this happens to your opponent, make sure to take the opportunity to unleash a powerful combo.
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