Alex Neuse: So basically, the initial concept behind Bit.Trip Runner in particular is that we wanted a sort of run-and-jump platforming game, kind of on par with some of those older games on the Atari 2600 like Pitfall!, Jungle Hunt, or even H.E.R.O., if you remember that one.

We also needed to evolve the character and story a bit by game four. It was a very deliberate move that we built up the abstract stuff in the first three games, which kind of represents the abstraction of what it means to be a human. And then we explore what it means to actually play as a human in game number four, with Bit.Trip Runner.