Fair enough, but dunno, I kind of prefer the more stylized graphics of Umineko PC version - ugly but more character.

Fair enough, but dunno, I kind of prefer the more stylized graphics of Umineko PC version - ugly but more character.

Yukito said:
Truth be told, we are all under the assumption that Visual Novels would do terrible on consoles when, we have no proof to this. We still lack story games. We haven't had a localized Visual Novel on a console in like....ever, if ever. IMO, you cannot say much of anything until we have true statistics on the matter.... which, seems like will never happen, since companies these days never want to give anything a chance.Do I think they would make million copy sales? No, but does that mean they would truly flop? I don't think so. Before I truly ever believe that, I want to see an anticipated Visual Novel get localized first for the consoles, before that assumption is labeled fact.
As you said, no console visual novel has ever been localized - so why assume they would do well? In an unsure situation like that one, it's generally safer to go the cheaper route (portables, in this case.) And, while this is entirely personal opinion, I think visual novels are actually better suited to portables - you can just pick it up at any time and continue the story. This isn't necessarily related to sales, but, for a PS3 or PSP release, it would also have to get past SCEA; on at least one occasion they've blocked a visual novel from release for not having enough "game" parts (Sakura Wars 1 & 2).
Ugh, why are people arguing over why a game SHOULDN'T be brought over? There are many games I see people suggesting that I don't think should be brought over before Umineko, but I'm not actively trying to deny those games, so I find it kind of ridiculous people are actively trying to prove why Umineko shouldn't be brought over. It's rude and kind of childish. The Umineko fans are well aware of the troubles it faces in getting it brought over, but we are also well aware of how it could be brought over to a great reception as well. Have you actually gone through the Umineko thread? We're not just rabid fans who don't think things through. We have discussed every possible scenario we could come up with, and ways to help improve the possible success of a localization, the means we would personally take to ensure it, and ways Aksys could help ensure it to protect themselves from a financial loss.
He was just making a point that if they're gonna bring over a visual novel, it'll probably be another handheld one. Which means it doesn't make a lot of sense to be begging for Umineko until they port it over to PSP/3DS.
Personally I hope they bring over 428 (PSP version!!!) but not before another Cave shmup.

Corfish1001 said:
Ugh, why are people arguing over why a game SHOULDN'T be brought over? There are many games I see people suggesting that I don't think should be brought over before Umineko, but I'm not actively trying to deny those games, so I find it kind of ridiculous people are actively trying to prove why Umineko shouldn't be brought over. It's rude and kind of childish. The Umineko fans are well aware of the troubles it faces in getting it brought over, but we are also well aware of how it could be brought over to a great reception as well. Have you actually gone through the Umineko thread? We're not just rabid fans who don't think things through. We have discussed every possible scenario we could come up with, and ways to help improve the possible success of a localization, the means we would personally take to ensure it, and ways Aksys could help ensure it to protect themselves from a financial loss.
Woah woah woah. I wasn't trying to say it SHOULDN'T be localized at all - I was just counterpointing what Yukito had said earlier about visual novels being released on consoles. I wasn't even talking about Umineko specifically, just VN's in general. I don't ever take the "X game shouldn't be localized" mentality, I was just explaining why a console release of a visual novel might not be profitable or feasible at this point in time... which I guess does make me sound against it, but rest assured I have no objections to this being localized.
I'd vote for Umineko as well. :)
But another CAVE shooter wouldn't be bad either.
1: Umineko
2: Gal*Gun
3: a tie between anything by Cave/5pb/428/Senko no Ronde and White Album
What is Radiligy Noir?
Umineko. That is all.
Out of choices in the opening post, Gal*Gun. My personal choice, Akiba's Trip. Someone's gotta localize that. >_>
PurpleDoom said:
As you said, no console visual novel has ever been localized - so why assume they would do well? In an unsure situation like that one, it's generally safer to go the cheaper route (portables, in this case.) And, while this is entirely personal opinion, I think visual novels are actually better suited to portables - you can just pick it up at any time and continue the story. This isn't necessarily related to sales, but, for a PS3 or PSP release, it would also have to get past SCEA; on at least one occasion they've blocked a visual novel from release for not having enough "game" parts (Sakura Wars 1 & 2).
Like I said, I don't "Think" it would flop. Not I "know" it won't. We need a true test. Yes, I am aware how stick up the rectum Sony is with the genre, and personally, it pisses me off, but I still think they would do well. There just isn't enough story games this gen, and as John Pickett said from Manga Gamer, one thing alot complain about in JRPGs is constant grinding. One can think of it, like a JRPG, without the grinding, and more choices open to you.
Alas, the PS3 will never "Only do everything". Until Sony allows the PS3 to do Visual Novels in English, which is included in "everything", I will never stand by their ridiculous slogan.
My vote goes for Umineko no Naku Koro ni. It really is an amazing story more people should be able to enjoy. I'll try to get myself a PS3 for the release! ;)
Indeed, it would be really nice to get the When They Cry series on a handheld. I know there is Higurashi Kizuna for DS, but maybe they'd re-release Matsuri along with Umineko on the upcoming NGP/PSP2, maybe for 3DS? Though I don't think the visual novels have much use for 3D and NGP will have better graphics. I'm hoping for something big next year, because it will be 10 years from Higurashi's initial release in August.
Sorry if this went offtopic.

Yukito said:
Like I said, I don't "Think" it would flop. Not I "know" it won't. We need a true test. Yes, I am aware how stick up the rectum Sony is with the genre, and personally, it pisses me off, but I still think they would do well. There just isn't enough story games this gen, and as John Pickett said from Manga Gamer, one thing alot complain about in JRPGs is constant grinding. One can think of it, like a JRPG, without the grinding, and more choices open to you.Alas, the PS3 will never "Only do everything". Until Sony allows the PS3 to do Visual Novels in English, which is included in "everything", I will never stand by their ridiculous slogan.
You make some good points here. It is kind of like a JRPG without the battle aspect, although I'd also like to point out that a lot of people that complain about the grinding also complain about the cliched story in most JRPGs, so I don't know if a visual novel would win that crowd over. I stand by my point, though, that portables are the safest route for them as of right now - if they can localize visual novels, market them correctly, get a strong sales base, and show Sony that it's a viable genre in the states, then testing the waters of a console release will be a good plan. Some of this could be bypassed by a larger company doing the release, but unfortunately, Aksys is not one of those companies.
I don't think I've pointed out just why I take this stance, so here's what I'm thinking: console localizations & releases are a lot more expensive than doing so on a portable (digital downloads might be a way to get around this), and releasing an untested genre in this more expensive fashion could be disastrous if it does flop.
Just thought I'd clarify here: I'm not trying to imply that Umineko or any other console visual novel game should not be released yet, I'm just trying to point out some issues from a business perspective. If Aksys can find a way to pull it off, that's fantastic.
Well, I will just put out there, that most of the visual novels I have played, have been quite unique in their own ways.
ONE ~Kagayaku Kisetsu e~ is my all time favorite, and honestly, it's romance to me personally, has outed any other game, or anime's romance. It wasn't just "Fight for love", it was "existence relies on love"..... then MOON., which is actually more......a fetish thing (Not that I expected it, it sort of creeped me out) but that was about a girl whose mother was murdered, so she joined the cult that murdered her mother to find out why they killed her, and through all that, they have to experience testing that harnesses their psychic energy and.... well, it turned out to being the creepiest game I have ever played, with or without that crazy stuff.
From the looks of it, alot are your typical "High school romance" stories, but there are those ones that stand out among the others when you find them. I really got to push my Japanese learning again.... I can read all but Kanji, I can write some, but it wouldn't be enough for me to import those games yet. Meh.
Either way, about the untested genre thing, yes, I know it is risky, but Japan is pushing them out more than any other genre on the PS3 right now. If they were able to find a breakthrough, we might be able to see more games over here. That is what I would be hoping, as far off as it might sound. I just wish more people over here were open minded. Really sucks for the niche gamers that have to swim through everything they don't like to find that one that they will. =/
Existence relies on love? What kind of krap is that? Too many of these games feel too pretentious for me to bother with them, too many of these games feel like they were made for the lonely nerd audience.

Either Akai Katana Shin or DFK are on my vote.
My other good candidates are Gal*Gun and UnchainBlades ReXX.
Tokyo Sandblaster said:
Existence relies on love? What kind of krap is that? Too many of these games feel too pretentious for me to bother with them, too many of these games feel like they were made for the lonely nerd audience.
Well, we're the lonely nerd audience who are spouting the recurring phrase from Umineko, "Without love, it cannot be seen," to demonstrate how serious we are in getting it localized.
And yes, I can assure you that it pretty much is -your mother is a classy lady-. But that's why we love it.
Akai Katana.
Tokyo Sandblaster said:
Existence relies on love? What kind of krap is that? Too many of these games feel too pretentious for me to bother with them, too many of these games feel like they were made for the lonely nerd audience.
It is a bit more complex than that. Trust me. Guy starts off as a child, of course, and always picked on his sister. Eventually, his sister comes down with a sickness, and they grow close to eachother, and in the end, she ends up dying. Ever since then, he has started experiencing some "other world" or "Other existence", and for supernatural reasons, his existence is fading into this world. Once you visit the world once in your life, you have no way of stopping it, you are going....however, once you go, no one remembers anything about you. You are not even a memory. The only loop around it is, after one year, if her love of the character is actually THAT great, the character will return. The character's goal, even though he is unaware of it, IS to get a girl to love him so much, that she cannot actually forget about him, and after his year of disappearance, he can return.
It isn't just a "This person is gone, I forgot about him, and I move on" thing. It all stemmed from the death of his little sister, who is actually a main key in why he is going to it in the first place.
And that is where the mind----s begin, but I would rather not get into that. It is alot deeper than it sounds. Oh, and, sorry I am of the "lonely nerd audience". It is more, that I can appreciate a good story when one is delivered to me. I have not gotten one on my PS3 this gen, that was to me, a good story. I would love that to change.
Akai Katana. I realize we can't hope to get EVERY region locked Cave game, but seriously. You guys did such a killer job with Deathsmiles. Even if you could just get it out as a downloadable, it would be great. That game looks so beautiful.
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