When Guilty Gear XX#Reloaded came out on Xbox I had a great deal of problems with the game being so slow, that it was terribly frustrating to play online. A couple of years, I tried it on XB360 with a friend who is 5 miles away from me, we found that our game was 25% slower than Local play. There isn't really a problem with my connection, or my friends. We both have Very high speed DSL.
I have found that other 2D fighters were not as bad (SF:anniversary Edition, SFIV, DOA4). Street Fighter IV has done a great job at normalizing online play. Even people I play a 1,000 miles away I have little or no lag. How is BlazBlue going to be different for the new release? Has that kind of net code been polished for our release..or are we all going to be stuck with sub par online play and perfect local games. I hope you have good news...I would love to hear that you have tested it, and it works "Great"