Gamasutra has another interview with Daisuke Ishiwatari. I like how these are sort a State of The Guilty Gear Union thing.
DI: Going into the future, well, Street Fighter is the most popular game in the genre worldwide, but we make our games with the goal of becoming a major player as well.
Recently you also made Hard Corps: Uprising, a downloadable title. What do you think of downloadable games?
DI: I think that download content, in itself, is a great opportunity to give users a lot of fresh and interesting stuff. However, I also have the impression that there are too many titles out there.
Oh, here's an interesting snippet the DLC thread might like!
Do you that modern consoles, with their ability to do DLC and game updates, has changed the development style of Arc?
DI: It has changed. The effect of DLC sales is pretty large, after all, in the end.
Do the fans like the DLC?
DI: Yes, and that's especially the case with fighting games, since everybody likes having more characters. That's the type of DLC that fans want the most.
The DLC characters were originally in the story mode, but players can't use them. They became DLC later on.
DI: Well, things like the story can get added on to later, but I'd like to try and provide better service for the fans.
I think Persona: The Ultimate in Mayonaka Arena definitely has both the Arc feel and the Atlus feel. Hard Corps: Uprising obviously has the Arc feel, too.
DI: Right, that anime-like style. But we can't do the same thing forever. We'll retain the Arc style, but we have to evolve it, too. That's our task for now.
The interview goes on about the Vita, his dislike of Vanquish, BB, and random stuff the interviewer just pulled from the cosmos.