Cxplorer, I'm sorry that you feel that way. Regardless, many people do feel that the home version of Calamity Trigger was worth the $60 US retail price. There's a lot of content in the home version that the arcade version lacked, including the absolute best netplay I've ever seen on a console fighting game. No doubt that it'll be the same story for the home version of Continuum Shift. Plenty of people look forward to the announcement of a home version so they can fork over their cash and take it home. I got a whole lot more than $60 worth of fun out of CT. I'll be happily paying whatever they want to charge for CS.
There's a fundamental problem with your comments, though. No one is "required" to pirate anything, regardless of where it does or doesn't get ported and how much it costs. If you don't like the price of the game in your region nobody's forcing you to buy it. Goods and services cost money. They do not materialize out of thin air. if you want to pirate something, you're probably going to pirate something and that's all there is to it. Your attempts to justify it speak volumes about your sense of entitlement.
Kalean, it's true that patience seems to be at an all-time low here but we're in an interesting time period regarding fighting games. Arcade releases may be appreciated in small pockets of the west, but in large they're irrelevant outside of Asia. Sure, they're the absolute best way to put fighting game to work, to properly balance games and put mechanics to the test. At the same time they're very frustrating to a lot of the world. I'm not even what you'd call a SF4 fan but I was pleased when they announced that SSF4 was going straight to consoles. We'll have to wait and see the implications for balance, etc. but the thought of being able to play the game in just a few months without going to another town to find a machine thrilled me. None of that is a justification for piracy, mind you, but I think it's understandable why so many western games just don't give a hoot about arcade releases. To many they're just delays keeping them from playing the game.
also, re: MvC2, who was waiting two years? The DC version came out right after the arcade version did. Not sure about the other home versions, but they were out there this whole time too. Prohibitively expensive to buy used, but it's not like you couldn't play it if you wanted it bad enough, heheh.