It is my understanding that this is the section to post inquiries regarding Arc System Works related products. If this is incorrect, or if my attempts at locating a similar topic to this one were insufficient, I apologize in advance.
This is regarding the BlazBlue Settings Material Collection, or so I have understood it to be called. It appears as a magnificent book containing all manner of BlazBlue related information from profiles and design sketches to various charts and lists. Given the outstanding job that was done on Calamity Trigger’s special edition, I can think of few reasons why this book too, would not be translated and sold as the Official Comic book has. I have however, not come across this book in a tangible, translated form. I am therefore requesting information on the likelihood of it being adjusted for sale in English, and if not, I shall be hoping dearly that you change your minds.
BlazBlue Settings and Material Collection
(12 posts) (5 voices)-
Posted 1 year ago #
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I, too, would like to avoid paying a high price for import.
Posted 1 year ago # -
I'd love to see a localized version of this, count me on board the DO WANT train. I wouldn't mind the high price if I could read the language D:
U WA SHOCK?Posted 1 year ago # -
I hate how the Japanese like to release materials collections. The story should be in the game, not in book going with the game.
Posted 1 year ago # -
With respect to your feelings on the matter Hollow_Ninja, I somewhat feel the need to contest that, and possibly rant a bit.
Its entirely common place for popular media to take on several mediums. Take the Percy Jackson film for instance, after it was announced I found the local book shops cluttered with towering piles of the series along side several guides for the franchise. It’s more of a capitalism thing then a Japanese thing to be certain. Furthermore, any expansive story is often prone to having material cut from it that can’t be coherently inserted into the plot.
BlazBlue’s story however, is one of abstraction and firmly places itself within the reoccurring theme of causality. This works both in favor of and against the book’s publication. Granted that the tale is literally off on an infinite loop, there isn’t a coherency problem of filling in some perplexing blanks. Contrastingly, the story is one of character driven subtlety, providing symbols and allusions between the lines. Having the information clearly organized into various graphs and lists, as they are in the book, would ruin so much of the fun in drawing your own conclusions while playing. The written content aside, the quantity and quality of its illustrations make it worthwhile as an art book as well.Posted 1 year ago # -
Dylan Renalds said:
With respect to your feelings on the matter Hollow_Ninja, I somewhat feel the need to contest that, and possibly rant a bit.
Its entirely common place for popular media to take on several mediums. Take the Percy Jackson film for instance, after it was announced I found the local book shops cluttered with towering piles of the series along side several guides for the franchise. It’s more of a capitalism thing then a Japanese thing to be certain. Furthermore, any expansive story is often prone to having material cut from it that can’t be coherently inserted into the plot.
BlazBlue’s story however, is one of abstraction and firmly places itself within the reoccurring theme of causality. This works both in favor of and against the book’s publication. Granted that the tale is literally off on an infinite loop, there isn’t a coherency problem of filling in some perplexing blanks. Contrastingly, the story is one of character driven subtlety, providing symbols and allusions between the lines. Having the information clearly organized into various graphs and lists, as they are in the book, would ruin so much of the fun in drawing your own conclusions while playing. The written content aside, the quantity and quality of its illustrations make it worthwhile as an art book as well.That's different. The movie was an adaptation of the book, so they're the same thing. Those "guides" were written by third-parties who based the guides off the books themselves. There is nothing in those guides that isn't in the main medium (the books). Read the books, and you'll know what's going on.
Take BlazBlue, then. Now, if you had only played the game, and nothing else, how would you know the relationship between Ragna and Rachel? At no point in the game is it even hinted at that Rachel bit the dying Ragna, and that it was her first taste of human blood, and because of that Ragna gained his Soul Eater powers. The only thing you could know from the game is that Ragna is Rachel's "first" (which you would recognize if you had read the materials collection first and then played the game, but not the other way around) and that Ragna gets pissed at her all the time, and there's that one tsundere scene. Besides that, there's not even a hint.
Presenting the story in that way is lazy. There's no excuse for it.
Posted 1 year ago # -
Dylan Renalds said:
With respect to your feelings on the matter Hollow_Ninja, I somewhat feel the need to contest that, and possibly rant a bit.
Its entirely common place for popular media to take on several mediums. Take the Percy Jackson film for instance, after it was announced I found the local book shops cluttered with towering piles of the series along side several guides for the franchise. It’s more of a capitalism thing then a Japanese thing to be certain. Furthermore, any expansive story is often prone to having material cut from it that can’t be coherently inserted into the plot.
BlazBlue’s story however, is one of abstraction and firmly places itself within the reoccurring theme of causality. This works both in favor of and against the book’s publication. Granted that the tale is literally off on an infinite loop, there isn’t a coherency problem of filling in some perplexing blanks. Contrastingly, the story is one of character driven subtlety, providing symbols and allusions between the lines. Having the information clearly organized into various graphs and lists, as they are in the book, would ruin so much of the fun in drawing your own conclusions while playing. The written content aside, the quantity and quality of its illustrations make it worthwhile as an art book as well.That's different. The movie was an adaptation of the book, so they're the same thing. Those "guides" were written by third-parties who based the guides off the books themselves. There is nothing in those guides that isn't in the main medium (the books). Read the books, and you'll know what's going on.
Take BlazBlue, then. Now, if you had only played the game, and nothing else, how would you know the relationship between Ragna and Rachel? At no point in the game is it even hinted at that Rachel bit the dying Ragna, and that it was her first taste of human blood, and because of that Ragna gained his Soul Eater powers. The only thing you could know from the game is that Ragna is Rachel's "first" (which you would recognize if you had read the materials collection first and then played the game, but not the other way around) and that Ragna gets pissed at her all the time, and there's that one tsundere scene. Besides that, there's not even a hint.
Presenting the story in that way is lazy. There's no excuse for it.
Posted 1 year ago # -
Dylan Renalds said:
With respect to your feelings on the matter Hollow_Ninja, I somewhat feel the need to contest that, and possibly rant a bit.
Its entirely common place for popular media to take on several mediums. Take the Percy Jackson film for instance, after it was announced I found the local book shops cluttered with towering piles of the series along side several guides for the franchise. It’s more of a capitalism thing then a Japanese thing to be certain. Furthermore, any expansive story is often prone to having material cut from it that can’t be coherently inserted into the plot.
BlazBlue’s story however, is one of abstraction and firmly places itself within the reoccurring theme of causality. This works both in favor of and against the book’s publication. Granted that the tale is literally off on an infinite loop, there isn’t a coherency problem of filling in some perplexing blanks. Contrastingly, the story is one of character driven subtlety, providing symbols and allusions between the lines. Having the information clearly organized into various graphs and lists, as they are in the book, would ruin so much of the fun in drawing your own conclusions while playing. The written content aside, the quantity and quality of its illustrations make it worthwhile as an art book as well.That's different. The movie was an adaptation of the book, so they're the same thing. Those "guides" were written by third-parties who based the guides off the books themselves. There is nothing in those guides that isn't in the main medium (the books). Read the books, and you'll know what's going on.
Take BlazBlue, then. Now, if you had only played the game, and nothing else, how would you know the relationship between Ragna and Rachel? At no point in the game is it even hinted at that Rachel bit the dying Ragna, and that it was her first taste of human blood, and because of that Ragna gained his Soul Eater powers. The only thing you could know from the game is that Ragna is Rachel's "first" (which you would recognize if you had read the materials collection first and then played the game, but not the other way around) and that Ragna gets pissed at her all the time, and there's that one tsundere scene. Besides that, there's not even a hint.
Presenting the story in that way is lazy. There's no excuse for it.
Posted 1 year ago # -
Dylan Renalds said:
With respect to your feelings on the matter Hollow_Ninja, I somewhat feel the need to contest that, and possibly rant a bit.
Its entirely common place for popular media to take on several mediums. Take the Percy Jackson film for instance, after it was announced I found the local book shops cluttered with towering piles of the series along side several guides for the franchise. It’s more of a capitalism thing then a Japanese thing to be certain. Furthermore, any expansive story is often prone to having material cut from it that can’t be coherently inserted into the plot.
BlazBlue’s story however, is one of abstraction and firmly places itself within the reoccurring theme of causality. This works both in favor of and against the book’s publication. Granted that the tale is literally off on an infinite loop, there isn’t a coherency problem of filling in some perplexing blanks. Contrastingly, the story is one of character driven subtlety, providing symbols and allusions between the lines. Having the information clearly organized into various graphs and lists, as they are in the book, would ruin so much of the fun in drawing your own conclusions while playing. The written content aside, the quantity and quality of its illustrations make it worthwhile as an art book as well.That's different. The movie was an adaptation of the book, so they're the same thing. Those "guides" were written by third-parties who based the guides off the books themselves. There is nothing in those guides that isn't in the main medium (the books). Read the books, and you'll know what's going on.
Take BlazBlue, then. Now, if you had only played the game, and nothing else, how would you know the relationship between Ragna and Rachel? At no point in the game is it even hinted at that Rachel bit the dying Ragna, and that it was her first taste of human blood, and because of that Ragna gained his Soul Eater powers. The only thing you could know from the game is that Ragna is Rachel's "first" (which you would recognize if you had read the materials collection first and then played the game, but not the other way around) and that Ragna gets pissed at her all the time, and there's that one tsundere scene. Besides that, there's not even a hint.
Presenting the story in that way is lazy. There's no excuse for it.
Posted 1 year ago # -
That's different. The movie was an adaptation of the book, so they're the same thing. Those "guides" were written by third-parties who based the guides off the books themselves. There is nothing in those guides that isn't in the main medium (the books). Read the books, and you'll know what's going on.
Take BlazBlue, then. Now, if you had only played the game, and nothing else, how would you know the relationship between Ragna and Rachel? At no point in the game is it even hinted at that Rachel bit the dying Ragna, and that it was her first taste of human blood, and because of that Ragna survived and gained his Soul Eater powers. The only thing you could know from the game is that Ragna is Rachel's "first" (which you would recognize if you had read the materials collection first and then played the game, but not the other way around) and that Ragna gets pissed at her all the time, and there's that one tsundere scene. Besides that, there's not even a hint.
Presenting the story in that way is lazy. There's no excuse for it. Art books are fine, if they don't contain information that isn't in the game. I want to connect with the character by watching their experiences, not by reading a summary of what they did.
Posted 1 year ago # -
what Hollow_Ninja said, i was gonna post some thing similar but hes post just spit out my mind
Posted 1 year ago # -
Anyways, TC, that's just how I feel. This isn't a personal attack against you, please don't take it that way.
Posted 1 year ago #
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not a support question