TAGER
- Sledge followup slower than in the previous loketest.
Nobody really uses sledge followup, anyway
+ Sledge followup has Fatal property.
... Okay, might be a reason to use it now?
+ 5C air unblockable (can be barrier guarded).
Interesting choice for an unblockable. Unless they change it to be a relatively decent ground-to-air move, I can't see it changing much.
Lamby-kins
- Cresent bounces higher, loop easier. More proration. Longer untechable time, much easier to combo.
So, loop will do less damage now, but it's easier to do? I guess it won't be as central to her strategy anymore.
+ Act Parser A goes through opponent if close enough. Puts Lambchops in counter state. Can be used to escape the corner easily.
Not sure why this is listed as a plus, though I guess I'd have to wait and see what's considered "close enough" to pass through them. If 5DD > Act Parser A feint goes through them then I think it's not entirely a good thing.
+ C moves have less proration, C>6C loop does more damage.
Neato.
+ Gravity is actually better than it was in CS.
I'm curious how they've improved it. Faster recharge? More effect from the gravity? I guess we'll see.
+ 6A buffed a lot.
Curious as to how, but it sounds like a good thing.
- Throw only combos into dash 2D.
And I was starting to really like Throw > Dash > 6A > [...]
Overall, I don't have any problems with ANY of the changes they're making. Really, I don't think we can intelligently complain about any specific changes to a single character until we see how all the changes affect how they match up with the rest of the cast with all their changes.